For production teams

Surfaces that never repeat, at studio scale.

Archviz floors, game environments, and fabrication pipelines all hit the same wall: regular grids read as CG the moment the camera moves. Aperiodic monotile patches give you coherent variation without a visible repeat unit. We ship finished asset packs, a Blender add-on, and a hosted API for custom masks at production tile counts.

Who this is for

Three ways to buy

Asset packs

$39–49

GLB + instance JSON · one-time ZIP

  • Archviz floors (10–20 m) or game corridors + plaza
  • Palette JSON, lookdev PNGs, commercial license
Browse packs

Site license

Custom

Multiple seats · SLA · custom integration

  • Pipeline review and onboarding call
  • Invoice / PO friendly
Email us

Direct outreach

We are actively talking to small studios, not waiting for SEO alone.

If you are an environment lead, archviz director, or tools TD, we will send a relevant sample pack and a 15-minute walkthrough of the Blender → GLB workflow. Reply with your engine (Blender / Unreal / Unity / CAD) and a typical floor or panel size.